Rebuild IHFK as a Phaser 4 kiosk destruction game - #1
Merged
Conversation
Lee-WonJun
marked this pull request as ready for review
July 13, 2026 14:26
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
What changed
legacy/.Why
The original jam game mixed all behavior into a small legacy runtime and did not support the agreed three-stage campaign, mobile controls, localization, weapons, result sharing or endless mode. This refactor separates scenes, entities, services, input, localization and UI while preserving the fast, rough original tone.
Validation
npm run checkpasses: 24 modules, 40 runtime assets, 10 locales × 25 keys, 11 SPEC documents, raster/palette/alpha gates, and five exact 1080×640 captures.Remaining release evidence
Physical Android/iOS fullscreen, orientation, native share and final listening/human timing checks remain documented P3 evidence gates in
docs/evidence/DEVICE_QA_TEMPLATE.md.