A Python package for generating and solving Lights Out puzzles.
The game consists of a 5 by 5 grid of lights.
- When the game starts, a random number of these lights is switched on.
- Pressing any of the lights will toggle it and the adjacent lights.
The goal of the puzzle is to switch all the lights off, preferably with as few button presses as possible.
Source: Wikipedia – Lights Out (game)
For simplicity, use a 3×3 grid as an example.
0 1 2 0 1 2 0 1 2 0 1 2
0 . O . 0 O . O 0 . . O 0 . . .
1 O O O —— (0, 1) —→ 1 O . O —— (1, 0) —→ 1 . O O —— (1, 2) —→ 1 . . . (complete)
2 O . O 2 O . O 2 . . O 2 . . .
This package can be installed in two ways:
- Install directly from this repository.
- Install via PyPI.
$ git clone https://github.com/MingMinNa/Python-LightsOut.git
$ cd Python-LightsOut
$ pip install .$ pip install python-lightsoutThen, run the following code to verify the installation:
import lightsout
print(lightsout.__version__)Here are some simple usage examples.
from lightsout.board import Board, ON, OFF
# Method 1: Create an empty 5x5 board with all lights off
board = Board(5, 5)
print(board, "\n")
# You can also provide a 1D grid (size must be height * width)
board = Board(3, 3, [
OFF, ON , OFF,
ON , OFF, ON ,
OFF, ON , OFF,
])
print(board, "\n")
# Method 2: Create a board from a 2D grid.
# It will be automatically converted to an internal 1D grid.
board = Board.from_2d_grid([
[OFF, ON , OFF],
[ON , OFF, ON ],
[OFF, ON , OFF],
])
print(board, "\n")
# Press the light at (row, col).
# The selected light and its adjacent lights are toggled.
board.press(1, 1)
print(board, "\n")Output
0 1 2 3 4
0 . . . . .
1 . . . . .
2 . . . . .
3 . . . . .
4 . . . . .
0 1 2
0 . O .
1 O . O
2 . O .
0 1 2
0 . O .
1 O . O
2 . O .
0 1 2
0 . . .
1 . O .
2 . . .
from lightsout.generator import Generator
# Create a 5x3 generator.
# random_seed can be omitted if not needed.
generator = Generator(5, 3, random_seed=42)
# Get the current puzzle.
# A copy is returned, so the internal state will not be affected.
puzzle = generator.get_puzzle()
print(puzzle, "\n")
# Generate a new puzzle
generator.regenerate()
puzzle = generator.get_puzzle()
print(puzzle)Output
0 1 2
0 . . .
1 O . .
2 . O O
3 . O .
4 . . O
0 1 2
0 . O O
1 O O O
2 O O O
3 O . O
4 . . O
from lightsout import Board, Generator, Solver
puzzle = Generator(3, 3).get_puzzle()
solver = Solver(puzzle)
print(puzzle, "\n")
# Check if the puzzle is solvable
if solver.is_solvable():
solution = solver.solve() # Returns tuple[Position]
print("Press the following positions in order:\n")
for pos in solution:
print(f"Press ({pos.row}, {pos.col})")
puzzle.press(pos.row, pos.col)
print(puzzle, "\n")
else:
print("This puzzle has no solution.")Output
0 1 2
0 . O O
1 O . .
2 O . .
Press the following positions in order:
Press (0, 1)
0 1 2
0 O . .
1 O O .
2 O . .
Press (1, 0)
0 1 2
0 . . .
1 . . .
2 . . .
- If the puzzle is unsolvable, calling
solve()directly will raise anUnsolvablePuzzleexception. - It is recommended to call
is_solvable()first or usetry/except. - If the board size exceeds about 14280, a
ValueErrormay occur due to Python's integer string conversion limit.