ALPHA SOFTWARE: Project Rotorline is actively being developed. Missions, balance, performance, controls, and presentation may change.
Project Rotorline is a helicopter-focused Unreal Engine 5.8 action game created by Keith League (Rooster). Its current Alpha campaign spans 25 missions across rescue, reconnaissance, escort, strike, extraction, heavy-lift, and final evacuation operations.
Download ProjectRotorlineAlphaSetup.exe
Run the setup application and select Install and Play. The installer downloads the current Alpha, installs the required Microsoft runtimes, creates a desktop shortcut, and launches the game.
Windows may display a security warning because this Alpha installer is not code-signed.
This repository contains a source snapshot of Project Rotorline.
Licensed binary assets are intentionally excluded, so a fresh clone is not a build-complete Unreal project and is not presented as a playable distribution.
- 25-mission campaign with progression and aircraft unlocks
- Multiple flyable aircraft including the UH-1 Huey, high-detail MH-6 Little Bird, OH-58 Kiowa, AH-64 Apache, Bell 222, and CH-47 Chinook
- Model-native MH-6 main and tail rotor mounts, hubs, blades, and animation in the hangar and in flight
- MH-6 miniguns aligned to the inboard mounts and rockets/missiles aligned to the outboard pods
- Tightly parked three-aircraft A-10 formation centered safely on the main airfield apron
- Helicopter-focused flight, combat, countermeasures, resupply, extraction, convoy, and sling-load gameplay
- Handcrafted island, summit, hidden lair, enemy island, offshore carrier, airfields, towns, roads, and mission locations
- Controller-first input with in-game calibration and remapping
- Simple
SnailandTurbographics presets for a wider range of Windows PCs - Mission audio, radio callouts, music, cinematics, and progression systems
Download or watch Rotorline-Demo.mp4
- Unreal Engine 5.8
- C++ and Unreal project configuration
- Windows 64-bit target
- Current campaign data under
Content/Data
Project Rotorline remains in Alpha. The current campaign reaches Mission 25. Testing, optimization, content polish, accessibility, and hardware coverage are ongoing.
Performance targets and minimum requirements are provisional. Testing has included an RTX 2060-class system at approximately 30 FPS under reduced settings, but results vary by mission, resolution, and hardware.
Project Rotorline supports keyboard, gamepad, and flight-control hardware. Use the in-game Flight Controls menu for device selection, axis calibration, and bindings; exact mappings may differ between devices and player profiles.
See docs/MISSIONS.md for the current 25-mission catalog.
See CREDITS.md for project and third-party attribution.
Original Project Rotorline code, writing, mission design, branding, and media are copyright Keith League. All rights reserved. Third-party assets remain subject to their respective creators and licenses.
Project updates and public demonstrations are published by MilsimRooster.
