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Mehr1us/procgen

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Final Year Project to demonstrate 2D random generation techniques in godot

implements 6 custom .gd classes; 3 to abstract different entities that
make up the scene and 3 to manage generation/interaction.

  • Entity.gd -- represents a non-player entity

  • Tile.gd -- represents the data of a single tile on a given map encompasing it's contents

  • MapGrid.gd -- handles the abstract grid and all of the read/modify actions that can be done to said grid

  • terrain.gd -- handles the rendering and inputs related to the current MapGrid

  • entities.gd -- handles player and entity (inter-)actions

  • dungeon.gd -- handles terrain generation / modification and is the script that starts up the "game"

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