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Pull requests: MegaMek/mekhq
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Close #4276: Scenario Generation Now Accounts for Being Ambushed & Bungling Scouting Patrols
StratCon
Bugs relating strictly to StratCon
#9613
opened Jul 9, 2026 by
IllianiBird
Collaborator
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Contract Overhaul Project: Updated Command Rights Handling
StratCon
Bugs relating strictly to StratCon
#9612
opened Jul 9, 2026 by
IllianiBird
Collaborator
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Updated StratCon Ocean Hexes to Actually Generate Ocean Scenarios; Updated StratCon to Bar Scenarios and Facilities from Spawning in Ocean Hexes; Disallowed Players From Deploying to Ocean Hexes; Added Limiter on How Much of the AO Can be Ocean Hexes
StratCon
Bugs relating strictly to StratCon
UX
User experience
#9611
opened Jul 9, 2026 by
IllianiBird
Collaborator
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Contract Overhaul Project: Completely Rewrote Employer, Enemy, and Contract Location Generation
AI Assisted Development
This project/code contains AI use under the supervision of a human developer. With Human testing.
AtB
Legacy Improvement
Improves a legacy setup's handling.
#9598
opened Jul 7, 2026 by
IllianiBird
Collaborator
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Separated Transport Cost Calculations from Campaign to Aid Contract Overhaul & Multi-Locational Forces
Refactoring
#9570
opened Jul 2, 2026 by
IllianiBird
Collaborator
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Search only by UI text in Campaign Options and add search highlighting
Campaign Options
Relates to, or includes, campaign option changes
UX
User experience
#9566
opened Jul 2, 2026 by
hokvel
Collaborator
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Campaign Options: landing pages for category (non-leaf) nodes
AI Generated Code
AI-generated fix. Requires human testing and review before merging.
Draft
Work in Progress
GUI
UX
User experience
#9562
opened Jun 30, 2026 by
VicenteCartas
Collaborator
•
Draft
Updated Alt Advanced Medical to Include New Campaign Options and Expanded Healing Systems
Campaign Options
Relates to, or includes, campaign option changes
Personnel
Personnel-related Issues
Tests
Issues or Pull Requests related to the project tests
#9510
opened Jun 26, 2026 by
IllianiBird
Collaborator
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Added G.R.E.G. the Generic Random Event Generator
Utility
A new utility function or developer tool
#9499
opened Jun 25, 2026 by
IllianiBird
Collaborator
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Fix #8834: Prevent Buildings from being Salvaged
#8836
opened Mar 26, 2026 by
psikomonkie
Member
•
Draft
PR: Option to Disable Intel Breach
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#8593
opened Dec 22, 2025 by
psikomonkie
Member
•
Draft
Feature: Advanced Character Builder Phase One - Life Path Builder
New Feature
Used with the RFE tag to indicate a new feature
Personnel
Personnel-related Issues
#7625
opened Sep 27, 2025 by
IllianiBird
Collaborator
•
Draft
Fix faction canonicity
Data
Hammertime
Planets
Planetary System-related Issues
#6328
opened Mar 21, 2025 by
AaronGullickson
Member
•
Draft
Story Arc Editor
Draft
Work in Progress
GUI
Story Arcs - RFE
This is specific for RFE's related to Story Arc functionality.
#4020
opened Apr 22, 2024 by
AaronGullickson
Member
•
Draft
ProTip!
Updated in the last three days: updated:>2026-07-06.