Releases: Mazon/eda
Eda RPG - v0.98
docs(lore): expand cosmology, biology, and settlement lore
This update significantly builds out the setting's foundational lore by
defining the twin suns' gravitational mechanics, the resulting light
cycles, and the scientific basis of the Ether. It adds comprehensive
details for major settlements and introduces ecological adaptations for
surface and subterranean life.
- Define Aurelius and Cinder celestial mechanics and eclipses
- Implement "Field Theory of Magic" and etheric resonance lore
- Add detailed NPCs and sub-locations for Oakhaven and Frostspire
- Introduce Underdark ecology and biological adaptations
- Include world maps and content planning documents
Eda RPG - v0.97
feat(layout): enhance weapon and magic sections
Update the Weapons and Magic & Rituals sections by implementing floated
images and adding descriptive flavor text. This change improves the
visual presentation and provides additional thematic context for the
core rules.
Eda RPG - v0.96
style(rules): standardize skill formatting and terminology
Standardize skill name formatting by applying bolding across all heritage
descriptions. Update casing for key statistics like Health Points and
Instinct Points, and rename Reaction Pool to Reactions. Remove redundant
attribute examples and a placeholder image to streamline the text.
Eda RPG - v0.95
style(rules): standardize game terminology casing and formatting
Lowercase core mechanic terms across the rulebook, bestiary, and
adventure module for consistency. Refactor heritage descriptions from
bulleted lists to prose blocks. Update the PDF generation script to
target the markdown version of the cheat sheet.
Eda RPG - v0.94
feat(layout): implement advanced rulebook styling and formatting
- Add AGENTS.md with guidelines for project consistency and environment.
- Standardize bolding for game mechanics and capitalization for attributes.
- Implement two-column heritage sections and float-based image layouts.
- Add new illustrations for Veteran, Wanderer, and Warden heritages.
- Optimize CSS for PDF generation and remove mobile-responsive overrides.
- Use clearfix and semantic divs to prevent layout bleeding in Markdown.
Eda RPG - v0.93
feat(rules): reorganize talent tables by heritage
Relocate talents from a centralized master table to specific heritage
sections and a new general talents section. This improves readability by
placing progression options adjacent to the relevant character
backgrounds.
- Update talent pyramid and tag path rules for clarity
- Add a formal reorganization plan document
- Update PDF generation script to execute weasyprint as a module
- Add weasyprint to project requirements
Eda RPG - v0.92
feat(rules): implement tag-based heritage and talent system
Implement a unified system that merges backgrounds and talent trees into
distinct Heritages using Identity Tags. This overhaul replaces rigid
archetype silos with a flexible, tag-based progression system.
Key changes:
- Merged Heritages and Archetypes into 10 distinct tagged options.
- Replaced individual archetype tables with a Master Talent Table.
- Updated character creation to include Tag-specific starting talents.
- Introduced the Tag Path Rule for Tier 2+ talent progression.
- Renamed several roles (e.g., Earl to Noble, Thug to Outcast).
- Added design documents for the heritage-archetype merge and redesign.
BREAKING CHANGE: The Archetype system has been removed in favor of
Identity Tags. Character creation workflow and talent requirements have
been significantly modified.
Eda RPG - v0.91
feat(content): update heritage illustrations and art plan
Add the heritage merchant illustration and update the heritage clergy
image. Adjust the art placement plan to reflect the current state of
asset integration.
Eda RPG - v0.9
feat(content): update heritage illustrations
Update image files for clansman and clergy heritages.
Eda RPG - v0.8
feat(content): add illustrations and restructure gm guide
Integrate 16 new images across the rulebooks and bestiary to enhance
visual presentation. Restructure the "World of Eda" Tome into a formal
chapter-based outline and update the project's CSS to handle responsive
image placement, including side-floated illustrations for creature stat
blocks. Additionally, establish a centralized art placement plan for
tracking assets and update .gitignore for build artifacts.