Add support for hidden nodes - #3
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Hidden nodes should not be included in the mesh generation
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With this solution the undo action will not work as expected. Hidden nodes will then be removed as the node tree is modified. A better solution might be to do gltf_document.set_visibility_mode(VISIBILITY_MODE_EXCLUDE). Then the visibility check will be done by the append_from_sceen function. Mosts probably allow the user to configure between the VisibilityModes, as there might be use cases for both including and excluding this geometry. |
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Hidden nodes should not be included in the mesh generation