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feat: migrate to API 15 and implement ViewMatrix targeting#31

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MKhayle:mainfrom
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feat: migrate to API 15 and implement ViewMatrix targeting#31
Matuno wants to merge 1 commit into
MKhayle:mainfrom
Matuno:main

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@Matuno

@Matuno Matuno commented May 3, 2026

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Heya MKhayle,

I'm a little hesitant to offer this as a PR since the whole thing is AI generated, but with my guidance and debugging. During the moment of the broken build last night I gave it a look-over and did a debugging run with in-world values and this system... checks out.. accurately.

It might give some insights so I'm sharing it for that, but otherwise just feel free to ignore this. Didn't want it to go straight to trash,


  • Updated to Dalamud API 15 and .NET 10.
  • Resolved service warnings in Plugin.cs by properly initializing IFramework and IPluginLog.
  • Refactored targeting to use engine-native ViewMatrix projection.

The previous targeting logic relied on the mini-map cone rotation (AreaMapNumberArray), which was offset from the actual scene camera and required fragile 'magic number' corrections (+135 deg).

The new system projects targets directly into camera-space using the game's internal ViewMatrix. This provides 100% accurate horizontal targeting by checking the target's position relative to the camera's local axes, eliminating all world-space rotation offsets and coordinate mapping issues.

- Updated to Dalamud API 15 and .NET 10.
- Resolved service warnings in Plugin.cs by properly initializing IFramework and IPluginLog.
- Refactored targeting to use engine-native ViewMatrix projection.

The previous targeting logic relied on the mini-map cone rotation (AreaMapNumberArray), which was offset from the actual scene camera and required fragile 'magic number' corrections (+135 deg).

The new system projects targets directly into camera-space using the game's internal ViewMatrix. This provides 100% accurate horizontal targeting by checking the target's position relative to the camera's local axes, eliminating all world-space rotation offsets and coordinate mapping issues.
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