Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
2 changes: 1 addition & 1 deletion Content.Client/Body/Systems/BodySystem.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using Content.Shared.Body.Systems;
using Content.Shared.Body.Systems;
// Shitmed Change Start
using Content.Shared._Shitmed.Body.Part;
using Content.Shared.Humanoid;
Expand Down
7 changes: 4 additions & 3 deletions Content.Client/Humanoid/HumanoidAppearanceSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ private void UpdateLayers(Entity<HumanoidAppearanceComponent, SpriteComponent> e
foreach (var (key, info) in component.CustomBaseLayers)
{
oldLayers.Remove(key);
SetLayerData(entity, key, info.Id, sexMorph: false, color: info.Color);
SetLayerData(entity, key, info.Id, sexMorph: false, color: info.Color, overrideSkin: true);
}

// hide old layers
Expand All @@ -98,7 +98,8 @@ private void SetLayerData(
HumanoidVisualLayers key,
string? protoId,
bool sexMorph = false,
Color? color = null)
Color? color = null,
bool overrideSkin = false)
{
var component = entity.Comp1;
var sprite = entity.Comp2;
Expand All @@ -119,7 +120,7 @@ private void SetLayerData(
var proto = _prototypeManager.Index<HumanoidSpeciesSpriteLayer>(protoId);
component.BaseLayers[key] = proto;

if (proto.MatchSkin)
if (proto.MatchSkin && !overrideSkin)
layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha);

if (proto.BaseSprite != null)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,13 @@ public sealed partial class MagazineVisualsComponent : Component
/// Should we hide when the count is 0
/// </summary>
[DataField("zeroVisible")] public bool ZeroVisible;

/// <summary>
/// Goobstation / Mono.
/// Whether should only set zero step when there is no ammo left.
/// </summary>
[DataField]
public bool ZeroNoAmmo;
}

public enum GunVisualLayers : byte
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,9 @@ private void OnMagazineVisualsChange(EntityUid uid, MagazineVisualsComponent com

var step = ContentHelpers.RoundToLevels((int)current, (int)capacity, component.MagSteps);

if (component.ZeroNoAmmo && step == 0 && (int)current > 0) // Goobstation / Mono
step = Math.Min(1, component.MagSteps - 1);

if (step == 0 && !component.ZeroVisible)
{
if (_sprite.LayerMapTryGet((uid, sprite), GunVisualLayers.Mag, out _, false))
Expand Down
187 changes: 187 additions & 0 deletions Content.Client/_Goobstation/Wizard/Trail/TrailOverlay.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,187 @@
using System.Numerics;
using Content.Shared._Goobstation.Wizard.Projectiles;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;

namespace Content.Client._Goobstation.Wizard.Trail;

public sealed class TrailOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;

private readonly IEntityManager _entManager;
private readonly IPrototypeManager _protoMan;
private readonly IGameTiming _timing;

private readonly SpriteSystem _sprite;
private readonly TransformSystem _transform;

public TrailOverlay(IEntityManager entManager, IPrototypeManager protoMan, IGameTiming timing)
{
ZIndex = (int) DrawDepth.Effects;

_entManager = entManager;
_protoMan = protoMan;
_timing = timing;
_sprite = _entManager.System<SpriteSystem>();
_transform = _entManager.System<TransformSystem>();
}

protected override void Draw(in OverlayDrawArgs args)
{
var eye = args.Viewport.Eye;

if (eye == null)
return;

var eyeRot = eye.Rotation;
var handle = args.WorldHandle;
var bounds = args.WorldAABB;

var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var spriteQuery = _entManager.GetEntityQuery<SpriteComponent>();

var query = _entManager.EntityQueryEnumerator<TrailComponent, TransformComponent>();
while (query.MoveNext(out _, out var trail, out var xform))
{
if (trail.TrailData.Count == 0)
continue;

var (position, rotation) = _transform.GetWorldPositionRotation(xform, xformQuery);

if (trail.Shader != null && _protoMan.TryIndex<ShaderPrototype>(trail.Shader, out var shaderProto))
{
var shader = shaderProto.InstanceUnique();
foreach (var (key, data) in trail.ShaderData)
{
switch (data)
{
case GetShaderLocalPositionData:
shader.SetParameter(key, args.Viewport.WorldToLocal(position));
break;
case GetShaderFloatParam f:
if (float.TryParse(f.Param, out var fValue))
shader.SetParameter(key, fValue);
break;
}
}
handle.UseShader(shader);
}
else
handle.UseShader(null);

if (trail.RenderedEntity != null)
{
Direction? direction = null;
var rot = rotation;
if (trail.RenderedEntityRotationStrategy == RenderedEntityRotationStrategy.Trail)
{
var dirRot = rotation + eyeRot;
direction = dirRot.GetCardinalDir();
}
else if (trail.RenderedEntityRotationStrategy == RenderedEntityRotationStrategy.RenderedEntity)
rot = _transform.GetWorldRotation(trail.RenderedEntity.Value);

if (spriteQuery.TryComp(trail.RenderedEntity.Value, out var sprite))
{
handle.SetTransform(Matrix3x2.Identity);
foreach (var data in trail.TrailData)
{
if (data.Color.A <= 0.01f || data.Scale <= 0.01f || data.MapId != args.MapId)
continue;

var worldPosition = data.Position;
if (!bounds.Contains(worldPosition))
continue;

if (trail.RenderedEntityRotationStrategy == RenderedEntityRotationStrategy.Particle)
{
rot = data.Angle;
direction = (rot + eyeRot).GetCardinalDir();
}

var originalColor = sprite.Color;
var originalScale = sprite.Scale;
sprite.Color = data.Color;
sprite.Scale *= data.Scale;
sprite.Render(handle, eyeRot, rot, direction, worldPosition);
sprite.Color = originalColor;
sprite.Scale = originalScale;
}
}
continue;
}

if (trail.Sprite == null)
{
handle.SetTransform(Matrix3x2.Identity);
if (xform.MapID == args.MapId)
{
var start = trail.TrailData[^1].Position;
DrawTrailLine(start, position, trail.Color, trail.Scale, bounds, handle);
}

for (var i = 1; i < trail.TrailData.Count; i++)
{
var data = trail.TrailData[i];
var prevData = trail.TrailData[i - 1];

if (data.MapId == args.MapId && prevData.MapId == args.MapId)
DrawTrailLine(prevData.Position, data.Position, data.Color, data.Scale, bounds, handle);
}

continue;
}

var textureSize = _sprite.Frame0(trail.Sprite).Size;
var pos = -(Vector2) textureSize / 2f / EyeManager.PixelsPerMeter;
foreach (var data in trail.TrailData)
{
if (data.Color.A <= 0.01f || data.Scale <= 0.01f || data.MapId != args.MapId)
continue;

var worldPosition = data.Position;
if (!bounds.Contains(worldPosition))
continue;

var scaleMatrix = Matrix3x2.CreateScale(new Vector2(data.Scale, data.Scale));
var worldMatrix = Matrix3Helpers.CreateTranslation(worldPosition);

var time = _timing.CurTime > data.SpawnTime ? _timing.CurTime - data.SpawnTime : TimeSpan.Zero;
var texture = _sprite.GetFrame(trail.Sprite, time);

handle.SetTransform(Matrix3x2.Multiply(scaleMatrix, worldMatrix));
handle.DrawTexture(texture, pos, data.Angle, data.Color);
}
}

handle.UseShader(null);
handle.SetTransform(Matrix3x2.Identity);
}

private void DrawTrailLine(Vector2 start,
Vector2 end,
Color color,
float scale,
Box2 bounds,
DrawingHandleWorld handle)
{
if (color.A <= 0.01f || scale <= 0.01f)
return;

if (!bounds.Contains(start) || !bounds.Contains(end))
return;

var halfScale = scale * 0.5f;
var direction = end - start;
var angle = direction.ToAngle();
var box = new Box2(start - new Vector2(0f, halfScale),
start + new Vector2(direction.Length(), halfScale));
var boxRotated = new Box2Rotated(box, angle, start);
handle.DrawRect(boxRotated, color);
}
}
Loading
Loading