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Cub3D

This project is inspired by the Wolfeinstein 3D game, considered the first FPS ever developed. It will allow us to explore the technique of ray-casting. Our goal is to make a dynamic view within a maze, in which we must find our way.

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Deployment

To deploy this project run

git clone --recurse-submodules https://github.com/LolinEagle/Cub3D && cd Cub3D
&& make && ./cub3D map/subject2.cub

Arguments

./cub3D <map>

map : A map in format *.cub

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This project is inspired by Wolfeinstein 3D, considered the first FPS.

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