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Carmageddon 2 disassembly

This repo attempts to document 1998's Carmageddon 2 by writing equivalent C code and just for the dissassemble.

Status

Requirements

  • Carmageddon 2: this project needs the original game data function
  • MSVC 5 SP3

Build requirements

  • 32-bit x86 compiler:
    • MSVC 11.0 (Visual Studio 97 SP3) compiler for matching build, or
    • a modern MinGW or MSVC toolchain
  • DirectX SDK: we need dinput and dxguid.
  • libtiff: this library is used to convert tiff images to BRender pixelmaps

Goals

  • Exact same behavior as the original
  • Matching binary
  • Every single commit should compile and work: this enables git-bisect to search for regressions

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Decompilation of Carmageddon 2

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