fix: preserve audio beds in head slices - #154
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Summary
Preserves composition audio-bed metadata when composition slices are truncated to their addressed head scene, so loop and scrub modes keep the declared bed while standalone remains explicitly suppressed.
Requirement UIDs
Related Issues
Closes #147
ADR Impact
Changes
audioBedthrough the loader's head-only composition slice rebuild.audioBedthrough the direct scene-navigation bridge head truncation path.Test Plan
Unit tests pass (
make test)Integration tests pass if applicable (
make integration)make checkpasses (Spotless, SpotBugs, Error Prone, Checkstyle, JaCoCo)No coverage regression
pnpm test -- tests/runtime/scene-loader-audio.test.tspnpm test -- tests/runtime/scene-loader-audio.test.ts tests/runtime/scene-navigation.test.tspnpm lint && pnpm typecheck && pnpm testpre-commit run --all-filesGround Control Checks
make policypassesgc_evaluate_quality_gatespasses or is unchanged by this repo-only changegc_run_sweepreviewed; findings fixed or recorded with rationaleTraceability
Checklist
docs/CODING_STANDARDS.md)@Auditedon new entities if applicablechangelog.d/147.fixed.md