feat(kbve-mod,agones-factorio): v0.0.6 tree+jackpot coins + shim portal version-compare (HOLD MERGE)#11734
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h0lybyte wants to merge 5 commits into
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feat(kbve-mod,agones-factorio): v0.0.6 tree+jackpot coins + shim portal version-compare (HOLD MERGE)#11734h0lybyte wants to merge 5 commits into
h0lybyte wants to merge 5 commits into
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…ut fix KBVE mod v0.0.4 - KBVE Exchange anchors to the right of the screen instead of grabbing player.opened, so the vanilla inventory can stay open while transferring items into the personal vault. - Market Buy tab now sorts by ascending price; affordable items keep their Buy buttons enabled, unaffordable items are disabled. - Buying refreshes only the balance label + per-row enabled state in place, so scroll position survives purchases. - Trigger keys toggle both Exchange and Fleet Commander GUIs (open/close). - New 3-tile range gate on every Buy click and every Fleet Commander click, plus a 30-tick proximity sweep that auto-closes either GUI when the player wanders beyond range. - Starter kit on first join: 2 spider eggs (when kbve-spider is loaded), 1 pistol, 100 firearm-magazines — granted alongside the existing 250 coin welcome bonus. kbve-kubectl - Add kubectl_output_with_timeout helper; rotate-gameserver delete now uses delete_timeout + 30s slack instead of the global 30s wrapper, so long --timeout=180s deletes no longer report "kubectl timed out" while the delete itself was already submitted.
…p, replaces stale
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Summary
Do not merge yet — user asked to roll out updates without publishing v0.0.6 to the mod portal. PR is staged for review only.
Test plan