Retail with mop support#212
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Justw8
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May 30, 2026
Justw8
reviewed
May 30, 2026
Justw8
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May 30, 2026
Justw8
reviewed
May 30, 2026
Justw8
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May 30, 2026
| local _, tpm = ... | ||
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| --- @type { [integer]: boolean } | ||
| tpm.ItemTeleports = { |
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As with HS, can we only load in the separate item list?
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I split the original Items file into Items and ItemsFunctions so the functions can be shared.
adi-no95
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Jun 7, 2026
| local function setToolTip(self, tpType, id, hs) | ||
| GameTooltip:SetOwner(self, "ANCHOR_NONE") | ||
| local yOffset = globalHeight / 2 | ||
| local yOffset = isClassic and globalHeight or globalHeight / 2 |
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Sidenote:
In classic there is only one possible flyout to the right, which is the mop dungeons teleports. If you have more then five of them, the tooltip crosses the top row.
It could be an issue for retail in theory, who only has more then five options in the top most flyout
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@Justw8 I did make some changes. It looks better now :D Btw does curseforge sort out the TOC files for each version of release? |
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#143 Mop Classic version
I made some changes to support both retail and mop-classic.
Notes
This is an initial pass for MoP Classic support — I’ll double-check everything in-game later. Suggestions are welcome 😄
Testing
ToDo