Add Fast Vertex Optimiser for High-Performance Mesh Simplification in Blender#3
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Summary
This pull request introduces a new Fast Vertex Optimiser that improves mesh simplification
performance in Blender by reducing unnecessary vertex computations while preserving
overall model shape and visual quality. The optimiser provides faster processing for
medium to high polygon meshes without noticeably degrading surface appearance.
Key Features
Technical Overview
The optimiser works by:
This approach reduces redundant vertex processing and speeds up mesh operations while
keeping the mesh visually stable.
Performance Comparison (Example)
(Actual numbers may vary; this table can be updated with your real benchmarks.)
Motivation
Many Blender workflows, particularly in game asset creation and real-time visualization,
require fast mesh optimization without excessive quality loss. Existing decimation tools
can be slow or overly aggressive for certain pipelines.
This optimiser provides a balanced, efficient, quality-preserving alternative.
Documentation
Request
Please review and consider merging this pull request. Feedback and suggestions are welcome.
I am open to refining the optimiser further or adjusting it to match the project's coding
conventions.