A turn-based command line RPG game.
- There's a grid composed by areas (Board).
- I can place classes inside such grid.
- There's a Player class.
- I can move Player across the grid.
- There's an Enemy class.
- Enemy moves automatically closer to the player.
- There's a base class for Player and Enemy.
- Player and Enemy can attack each other.
- Attack is limited to adjacent areas in the grid.
- If Enemy is dead Player wins.
- If Player is dead Enemy wins.
- Player and Enemy start in random positions.