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RLGym-Learn

A flexible framework for efficiently using RLGym v2 to train models.

Features

  • Full support for all generics of the RLGym v2 API
  • Full support for all functionality of RLGym v2 across multiple environments
  • Fast parallelization of environments using Rust and shared memory
  • Support for metrics gathering from environments
  • Detailed checkpointing system
  • File-based configuration
  • Provided optimized PPO implementation
  • Allows multiple learning algorithms to provide actions for agents within an environment
  • Multi-platform (Windows, Linux)

Installation

  1. install RLGym via pip install rlgym. If you're here for Rocket League, you can use pip install rlgym[rl-rlviser] instead to get the RLGym API as well as the Rocket League / Sim submodules and rlviser support.
  2. If you would like to use a GPU install PyTorch with CUDA
  3. Install this project via pip install rlgym-learn
  4. Install rlgym-learn-algos via pip install rlgym-learn-algos
  5. If pip installing fails at first, install Rust by following the instructions here

Usage

See the RLGym website for complete documentation and demonstration of functionality [COMING SOON]. For now, you can take a look at quick_start_guide.py and speed_test.py to get a sense of what's going on.

Credits

This project was built using Matthew Allen's wonderful RLGym-PPO as a starting point. Although this project has grown to share almost no code with its predecessor, I couldn't have done this without his support in talking through the design of abstractions and without RLGym-PPO to reference.

All of his files which remain similar have been refactored out to rlgym-learn-algos, although there is still util/KBHit.py contributed by Ian Cunnyngham which comes from RLGym-ppo.

Disclaimer

This framework is designed to be usable in every situation you might use the RLGym API in. However, there are a couple assumptions on the usage of RLGym which are baked into the functionality of this framework. These are pretty niche, but are listed below just in case:

  1. The AgentID hash must fit into a signed 64 bit integer.
  2. The obs space type and action space type should not change after the associated configuration objects' associated get_x_type functions have been called, and they should be the same across all agents and all envs.

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