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Releases: HubertRonald/GradientMesh

Gideros Gradient Mesh v0.1.0

14 Jun 16:40

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Pre-release

Gideros Gradient Mesh v0.1.0

First polished public release of Gideros Gradient Mesh, a Lua utility for creating procedural gradient meshes with the Gideros Mesh API.

This release modernizes the original gradient experiment into a cleaner, reusable, and better documented visual toolkit for 2D creative coding.

Highlights

  • Procedural rectangular gradient meshes.
  • Radial gradients generated from polygon rings.
  • Circle, ellipse, polygon, and donut-like radial shapes.
  • Texture masking over polygon-based mesh geometry.
  • Rotated mesh texture examples.
  • Hexagon portrait texture masking example.
  • Splash texture masks with radial color interpolation.
  • Reorganized project structure with src/, examples/, assets/, and docs/images/.
  • Refreshed README with visual examples, reproducible scripts, and mesh-math explanations.
  • MIT licensed.

Example scripts

  • examples/gradient_overlay.lua
  • examples/texture_mask_rotated_mesh.lua
  • examples/hexagon_portrait_texture_mask.lua
  • examples/radial_shapes_hole_deform.lua
  • examples/radial_gradient_splash_masks.lua

Notes

This project is intended as a small creative-coding and graphics-programming utility for Gideros. The examples focus on mesh-based color interpolation, procedural gradients, radial geometry, texture coordinates, and visual experimentation.