Releases: HubertRonald/GradientMesh
Releases · HubertRonald/GradientMesh
Gideros Gradient Mesh v0.1.0
Gideros Gradient Mesh v0.1.0
First polished public release of Gideros Gradient Mesh, a Lua utility for creating procedural gradient meshes with the Gideros Mesh API.
This release modernizes the original gradient experiment into a cleaner, reusable, and better documented visual toolkit for 2D creative coding.
Highlights
- Procedural rectangular gradient meshes.
- Radial gradients generated from polygon rings.
- Circle, ellipse, polygon, and donut-like radial shapes.
- Texture masking over polygon-based mesh geometry.
- Rotated mesh texture examples.
- Hexagon portrait texture masking example.
- Splash texture masks with radial color interpolation.
- Reorganized project structure with
src/,examples/,assets/, anddocs/images/. - Refreshed README with visual examples, reproducible scripts, and mesh-math explanations.
- MIT licensed.
Example scripts
examples/gradient_overlay.luaexamples/texture_mask_rotated_mesh.luaexamples/hexagon_portrait_texture_mask.luaexamples/radial_shapes_hole_deform.luaexamples/radial_gradient_splash_masks.lua
Notes
This project is intended as a small creative-coding and graphics-programming utility for Gideros. The examples focus on mesh-based color interpolation, procedural gradients, radial geometry, texture coordinates, and visual experimentation.