🤖 iOS Engineer
🍎 Passionate about Apple ecosystems, Swift, and immersive experiences
I’m a developer focused on building modern, meaningful Apple applications using SwiftUI, Swift Concurrency, and Apple’s latest frameworks.
I love turning complex ideas into simple, elegant user experiences, especially in areas like:
- Accessibility
- Education
- Immersive computing (Vision Pro)
- Human-centered design
Languages & Frameworks
- Swift
- SwiftUI
- UIKit
- Concurrency
- CoreML, Vision, ARKit, RealityKit,...
- MLX
Tools
- Xcode
- Git & GitHub
- Figma
- Apple HIG
🔹 See For Me (iOS)
An accessibility-first iOS app designed to help visually impaired users better understand and interact with their surroundings.
The app uses on-device AI to detect real-world objects through the camera and provides audio and haptic guidance to assist users in real time.
✅ Available on App Store 👉 https://apple.co/3Qv6Noi
Key features • Real-time object detection (CoreML + Vision) • Voice guidance & accessibility-focused UX • Haptic feedback for spatial awareness • Built with SwiftUI and Swift Concurrency
Tech • SwiftUI • Concurrency • CoreML, Vision • Accessibility APIs
🔸 StikAR (iOS/iPadOS)
An augmented reality social app that lets users place digital stickers and photos in real-world locations and rediscover them later through AR.
The app combines ARKit, RealityKit, and location-based persistence to create shared immersive experiences anchored to physical spaces.
✅ Available on App Store 👉 https://apple.co/4dNtQ7w
Key features
• Place 3D stickers and photos in real-world environments
• Persistent AR spaces with location awareness
• Shared immersive experiences between users
• Real-time sticker synchronization with Firebase
• Built with SwiftUI and Swift Concurrency
Tech
• SwiftUI
• Swift Concurrency
• ARKit, RealityKit
• CoreLocation
• Firebase Firestore
- Website: https://www.houssamaw.com
- LinkedIn: https://www.linkedin.com/in/houssam-a-w-668251171/
- Mail: houssamabdoulwahab@gmail.com
⭐️ Always learning. Always shipping. Always improving.


