Expose entity position; add loading text & radar#401
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Add virtual Entity::GetPosition() so code can query entity coordinates. Introduce a persistent texLoadingText_ texture (created in LoadIntroCinematic/LoadLoading and freed in unload) and switch DrawLoadingText to use SDL_GetTicks() for anim timing and SDL_SetTextureAlphaMod() for pulsing alpha, avoiding per-frame text creation. Add radar rendering in PostUpdateGameplay to draw blinking markers for enemies and checkpoints using entity positions. Adjust LoadGameplay music volume logic to only mute during in-game intro; otherwise restore configured volume.
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TheUnrealZaka
approved these changes
Jun 12, 2026
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Add virtual Entity::GetPosition() so code can query entity coordinates. Introduce a persistent texLoadingText_ texture (created in LoadIntroCinematic/LoadLoading and freed in unload) and switch DrawLoadingText to use SDL_GetTicks() for anim timing and SDL_SetTextureAlphaMod() for pulsing alpha, avoiding per-frame text creation. Add radar rendering in PostUpdateGameplay to draw blinking markers for enemies and checkpoints using entity positions. Adjust LoadGameplay music volume logic to only mute during in-game intro; otherwise restore configured volume.
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