Feat/solucionar crash checkpoints#398
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Allow checkpoint respawn to proceed even when no checkpoint save exists and handle that case by cleanly restarting the current level. Removed the early HasCheckpointSave check from RequestCheckpointRespawn and updated ResolveCheckpointTransition to only call QuickLoadImmediate when a checkpoint exists; otherwise it performs a full in-place level reload. The fallback preserves player equipment and equipped item, resets entity/physics/map state and puzzle manager, reloads the map/entities, recreates the player if needed (with a level-dependent spawn position), restores health and equipment, and reinitializes camera, audio and UI state. Logs were added to indicate whether a checkpoint respawn or a clean restart was performed.
…m/HiddenDreamStudio/EchoesOfSlumber into feat/solucionar-crash-checkpoints
TheUnrealZaka
approved these changes
Jun 11, 2026
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