Ah yes tabi lol
One thing as GWebDev or the coder can say
CHROMATIC ABERRATION GO BRRRRRRRRR
But seriously code in here i hate my life ;-;
Well follow instructions at https://github.com/ninjamuffin99/Funkin
A cool FNF mod I used to work for when I was around 13 years old back in April - May 2021 where I implemented features such as window shaking and a chromatic aberration shader which was when I first touched GLSL at the time
Since this is a legacy version, there are a lot of problems if these rules are not followed:
- Install Haxe
4.2.4(checkable viahaxe --version) - Make sure Haxelib is version
4.0.2(checkable viahaxelib version) - Setup haxelib by doing
haxelib setup - Install
hmm(viahaxelib install hmm 3.1.0) - Setup hmm by doing
haxelib --global install hmmthenhaxelib --global run hmm setup - Go to the root directory of the source code and run
hmm install - Afterward, do
haxelib run lime setup - Compile the game by doing either
lime test windowsorlime test windows -debug(for debug builds)