Dynamically resolve co-op left and right panel UI addresses across index shifts - #5
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AlexanderHel wants to merge 1 commit into
Open
Dynamically resolve co-op left and right panel UI addresses across index shifts#5AlexanderHel wants to merge 1 commit into
AlexanderHel wants to merge 1 commit into
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Problem
In local co-op mode, the left and right panel paths were previously set to static indices { 22 }\ and { 23 }. However, when temporary or conditional UI elements (such as notification toasts, quest log popups, party overlays, buff bars, or controller HUD elements) load or unload before index 22 in \GameUi.ChildrensPtr, the array positions of the co-op left and right panels shift dynamically to { 21, 22 }\ or { 23, 24 }, breaking panel pointer resolution.
Solution