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Allow using Rust to mimic RPSL. - #39

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overdesigned wants to merge 35 commits into
GPUOpen-LibrariesAndSDKs:mainfrom
overdesigned:pr/rust_as_rpsl
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Allow using Rust to mimic RPSL.#39
overdesigned wants to merge 35 commits into
GPUOpen-LibrariesAndSDKs:mainfrom
overdesigned:pr/rust_as_rpsl

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@overdesigned

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Allow using Rust as a front-end language and mimic RPSL.

Depends on #38.

For more details please see: https://github.com/overdesigned/RenderPipelineShaders/blob/eed7061ff25f9018bb28e18bf932d7c53894286d/tools/rps_rustc/README.md

@BeastLe9enD

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awesome stuff @overdesigned ! as they are not accepting pull requests at the moment (at least as far as I know), and I'm maintaining a small rps-wrapper rust library , are you interested in collaborating? I really like the idea of having a macro to define render graphs instead of using rpsl!

…esources. This caused barriers on presenting swapchain images etc.
Use timeline semaphores to track queue progress.
Fix hardcoded swapchain format.
Reorder BindPipeline and BindDescriptorSets.
Fix push constants ranges.
Use glam vector types in built-in nodes instead of arrays of primitive types, otherwise they'll be treated as arrays in the signature.
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