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Fenris159
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ED3DM-WebGPU
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Improve PEGE galaxy streaming and map interaction
ci
#21:
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Use PEGE temperature-derived stellar colors
ci
#20:
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Present rogue planets as standalone objects
ci
#19:
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Consume PEGE companion and rogue planet profiles
ci
#18:
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Add luminosity-driven stellar presentation
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#17:
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Fix selected neighbor perspective and occlusion
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#16:
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Add stellar details panel screenshot
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#15:
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Wire PEGE stellar details into ED3DM
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#14:
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fix: tie detail progress to rendered residency
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#13:
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fix: center local residency in three dimensions
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#12:
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fix: radiate local detail around focused boxel
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#11:
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fix: retain local detail across camera movement
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#10:
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fix: stabilize galaxy controls and detail feedback
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#9:
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Flip default map side and measure height rail bounds
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#8:
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Debounce WebGPU resize allocations
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#7:
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Restore dynamic local galaxy detail
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#6:
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Authenticate private PEGE dependency in CI
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#5:
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Integrate PEGE galaxy streaming and local detail
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#4:
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WebGPU map: Forge boxel lattice, Codex regions, Sol-centric Elite space.
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Paper/charcoal/realistic themes, EDSM region labels, circular denser …
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#2:
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Ship gate: Converter CLI, color-by/filter, LOD unload, grid, MW, routes.
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