This repository showcases various optimization techniques applied to common computational geometry problems, such as finding the shortest distance between a pair of points, line intersections, and constructing convex hulls. It includes implementations of algorithms like Divide and Conquer, Graham Scan, Quick Hull, and Convex Hull, all developed using C# within the Unity Engine. The source codes are neatly organized in folders, making it easy to explore and understand each method.
Highlights:
Only the source code is available. Byeeee :)