This is dissimilar to Sound Physics mod because the raycasting is cast from player rather than sound sources (which is theoretically more optimized). Reverb is as accurate as possible using OpenAL. Mod is developed based on the framework discussed in the video "A First look at Ray Traced Audio" by Vercidium.
Modrinth: https://modrinth.com/mod/sound-physics-perfected
Devlog: https://youtube.com/playlist?list=PLFZJv03VT4l4e0WHEBjRRmWVq-Hg6RR1w&si=V0Wf5vl2_bV1dfNJ
Inspired by: https://www.youtube.com/watch?v=u6EuAUjq92k minecraft is a voxel based game, how hard can it be to implement (famous last words)
tl;dr cool ray traced audio weooooow.
Turkish translation by: vrdons