Skip to content

FalseMSP/SoundPhysicsPerfected

Repository files navigation

A Ray Traced audio implementation in Minecraft.

This is dissimilar to Sound Physics mod because the raycasting is cast from player rather than sound sources (which is theoretically more optimized). Reverb is as accurate as possible using OpenAL. Mod is developed based on the framework discussed in the video "A First look at Ray Traced Audio" by Vercidium.

Modrinth: https://modrinth.com/mod/sound-physics-perfected

Devlog: https://youtube.com/playlist?list=PLFZJv03VT4l4e0WHEBjRRmWVq-Hg6RR1w&si=V0Wf5vl2_bV1dfNJ

Inspired by: https://www.youtube.com/watch?v=u6EuAUjq92k minecraft is a voxel based game, how hard can it be to implement (famous last words)

tl;dr cool ray traced audio weooooow.

Turkish translation by: vrdons

About

Minecraft Raytraced Audio implementation.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages