Allow user to choose the models for pickup items via their player options YAML#27
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Nystrata wants to merge 5 commits into
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Allow user to choose the models for pickup items via their player options YAML#27Nystrata wants to merge 5 commits into
Nystrata wants to merge 5 commits into
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…malPickupModel - Player options are now ProgressionPickupModel, UsefulPickupModel, NormalPickupModel - Correct "RandovaniaGamecube" to just "Gamecube"
hesto2
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Feb 28, 2025
hesto2
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Nice, I'll test this out this weekend but this looks solid. Thank you!
lilDavid
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Apr 24, 2025
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| class UsefulPickupModel(Choice): | ||
| """Choose a model for Useful or Trap item pickups""" | ||
| default = "Zoomer" | ||
| option_metroid = "Metroid" | ||
| option_zoomer= "Zoomer" | ||
| option_cog = "Cog" | ||
| option_gamecube = "GameCube" |
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I'd like to see separate Useful and Trap options to give the player the choice to make trap pickups look like progression. (and IMO trap should take priority over useful)
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Adds player options: ProgressionPickupModel, UsefulPickupModel, NormalPickupModel
Each has a choice of Metroid, Zoomer, Cog, or GameCube