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Fixed CPM Item render issue #70
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a304cb9
Update ArmorNode.java
Sarocesch b176c7d
Update ModelObjArmor.java
Sarocesch 5585f65
Update Engine.java
Sarocesch f57e0b6
Update BasePhysicsWorld.java
Sarocesch 58e2bc7
Update ModelObjArmor.java
Sarocesch b043505
setDead
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I don't get why this is necessary. The clamp you added after isn't sufficient?
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I just added it to prevent an
IndexOutOfBoundsException. If the graph is empty or only has 1 point, thesize - 2logic in the clamp below results in a negative index and crashes the game. I think this just bails out safely before any of that happens.