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DolfeLive/ULTRAKILL_Competitive_Multiplayer

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A Ultrakill mod for PVP using Steamworks for multiplayer

TODO:

Player Animatons
More things to sync
Load assetbundles from the mod internally
More settings and persistant settings config
Make a bunch of the cybergrind code and other bits async (didnt really work out)
Guns to worK: {
have rep players have each gun and variation
have shots get passed through
have the lobby owner validate the shot and have the visual shot effect get sent to everyone
}

Clean up codebase

Planned:

gamemode with 2 modes: you start with only arms + piercer, guns and variations will fall from the sky and when you pick them up it gets equipped and thats what you have to fight with, mode 2: custom guns will fall from the sky etc m1 garrand
Voice chat
Arena changes during the match
Death cam (you can see last few seconds b4 enem kills you)
Harmony patches for everything needed
optional rounds system
Capture the filth (flag), (probably pick up filth with the move arm, preventing the use of weapons)
Forces to keep players near arena
Easy way to add new options to the lobby creation process

Possible ideas:

players deal hard damage
players have 200 health instead of 100? or just guns dmg gets nerfed in pvp

Need ideas for:

Respawning

Rejected ideas ( i made them and discord said no):

Passive healing

What it does:

Uses https://github.com/DolfeLive/MultiplayerUtil for multiplayer
Supports using steam app id 480
Has (lobby creation/searching/joining) set up
Toggleable lobby mod support and cheats

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