Fix missing inhand icon state for door shield - #1219
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
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Thank you for the clarification. I renamed the |
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About The Pull Request
This pull request fixes the missing in-hand icon state for the door shield item.
The issue was caused by the door shield defining
icon_state = "door"but not defininginhand_icon_state, preventing the correct sprite from being displayed when the item is held.This change adds the missing
assignment to the door shield item definition in
modular_darkpack/modules/doors/code/door_item.dm. No sprite assets or gameplay behavior were modified.Why It's Good For The Game
This change restores the intended in-hand appearance of the door shield by ensuring the correct sprite is displayed when the item is held. The fix is minimal, reuses the existing sprite assets, and does not affect gameplay or unrelated systems.
Changelog
🆑
fix: Fixed the door shield not displaying its correct in-hand sprite when held.
code: Added the missing
inhand_icon_stateassignment for the door shield item./:cl: