Add chunk forceloading to keep mobs active without players#28
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Even with setPersistent(true), mobs despawn if their chunks are unloaded (which happens when no players are nearby). Solution: forceload all chunks within spawning regions when the first spawn cycle begins. - ensureChunksForceloaded(): called before each spawnBatch, forceloads all region chunks once (idempotent via zoneKey tracking) - On stop(), all forceloaded chunks are released (setForceLoaded(false)) - Ensures consistent mob activity in farm zones regardless of player proximity - Mobs stay active, despawn logic doesn't run, mob AI processes normally This guarantees the contracted behavior: "continué à être actif" (remain active). https://claude.ai/code/session_01QRahgKn43HbgkmDkQZCq9Z
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Even with setPersistent(true), mobs despawn if their chunks are unloaded (which happens when no players are nearby). Solution: forceload all chunks within spawning regions when the first spawn cycle begins.
This guarantees the contracted behavior: "continué à être actif" (remain active).
https://claude.ai/code/session_01QRahgKn43HbgkmDkQZCq9Z