Fix setPersistent(true) not applying when Bukkit registry lags behind…#27
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… spawn The previous code called getServer().getEntity(uuid) immediately after MythicMobs returned the UUID. At that point the entity may not yet be registered in Bukkit's entity registry, so getEntity() could return null and the setPersistent(true) call was silently skipped. Fix: call BukkitAdapter.adapt(active.getEntity()) inside spawnMob() while the ActiveMob reference is still live, then set persistent before returning the UUID. The entity is always accessible at that point. The redundant getServer().getEntity() + setPersistent() in spawnBatch() is removed since persistence is now guaranteed by the adapter. https://claude.ai/code/session_01QRahgKn43HbgkmDkQZCq9Z
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… spawn
The previous code called getServer().getEntity(uuid) immediately after MythicMobs returned the UUID. At that point the entity may not yet be registered in Bukkit's entity registry, so getEntity() could return null and the setPersistent(true) call was silently skipped.
Fix: call BukkitAdapter.adapt(active.getEntity()) inside spawnMob() while the ActiveMob reference is still live, then set persistent before returning the UUID. The entity is always accessible at that point.
The redundant getServer().getEntity() + setPersistent() in spawnBatch() is removed since persistence is now guaranteed by the adapter.
https://claude.ai/code/session_01QRahgKn43HbgkmDkQZCq9Z