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Pull requests: Coding-Solo/godot-mcp
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fix: resolve res:// paths in file-existence checks (add_node, load_sprite, export_mesh_library, save_scene, get_uid)
#137
opened Sep 2, 2026 by
KoothGames-Daemon
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fix: convert JSON arrays/floats to property types in add_node
#133
opened Aug 21, 2026 by
avatarkey
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Add a headless authoring layer (animation, collision, tilemaps, input, project config, +11 ops)
#132
opened Aug 16, 2026 by
adamf
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harden: reject NUL bytes in validatePath (poison-null-byte defense-in-depth)
#130
opened Jul 31, 2026 by
warlyjr-cloud
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feat: add capture_screenshot and capture_scene_screenshot tools (fixes #88)
#115
opened Jun 17, 2026 by
Yoshyaes
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feat: add quit_godot tool to close launched editor
#108
opened Apr 30, 2026 by
twinlunarstarz-dev
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fix: capture editor launch output and expose view_log tool (issue #106)
#107
opened Apr 30, 2026 by
twinlunarstarz-dev
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Add screenshot capture support for Godot projects
#100
opened Apr 17, 2026 by
ArthasLiuYang
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feat: add visual test harness for screenshotting running games
#96
opened Apr 11, 2026 by
SwiftEngineer
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feat: Add multi-instance support, HTTP transport, i18n, and new tools
#79
opened Mar 10, 2026 by
60999
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fix: upgrade @modelcontextprotocol/sdk to 1.26.0 (patch 2 high vulns)
#74
opened Feb 22, 2026 by
phin3has
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4 tasks done
fix: complete screenshot feature with missing GDScript autoload
#65
opened Jan 24, 2026 by
sajadghawami
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5 tasks done
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