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ZeldaLike RPG Engine ⚔️

A top-down, grid-based RPG engine inspired by classic action-adventure titles like The Legend of Zelda. This project structures modular Python classes to create map systems, player navigation, and custom object interactions.

🚀 Key Technical Features

  • Grid-Based Movement Architecture: Implements a strict positional matrix grid to handle player spatial tracking cleanly.
  • Multi-File Object-Oriented Structure: Organizes independent subsystems (Player, Map, Game Loop) into specialized, separate text modules.
  • Procedural Collision Systems: Utilizes Pygame vector logic and bounding properties to handle solid barriers and tile interactions.

🛠️ Tech Stack & Tools

  • Language: Python 3
  • Graphics & Window Management: Pygame Engine
  • Asset Pipeline: Procedural geometric rendering via vector math shapes exported automatically.

📦 How to Run the Game

Ensure you have Python 3 and Pygame installed on your local environment, then execute:

python main.py

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a grid based rpg like the legend of zelda a bad one :D

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