- ๐ฌ Ex-NetEase Pipeline TD โ built VFX pipeline tooling & the Rust ร Autodesk Maya ecosystem (bindgen, plugins, runtimes)
- ๐ Quant systems engineer โ building multi-market trading & arbitrage infrastructure
- ๐ฆ Polyglot engineer: Rust ยท C#/.NET ยท Go ยท TypeScript ยท Python ยท C++, from systems programming to full-stack products
- โ๏ธ Blockchain & fintech โ crypto exchange & prediction-market integrations, delta-neutral / statistical arbitrage, MT5 & CTP connectivity
- ๐ Security & reverse engineering โ antivirus tooling, native DLL interop, firmware tinkering
- ๐ฎ Game dev โ Unreal Engine source licensee, Unity multiplayer games, Minecraft server ecosystems
Building low-latency trading & arbitrage infrastructure across major exchanges
๐ Most of my production work lives in private repositories โ quant trading infrastructure, game servers & internal tooling.
| Project | Description |
|---|---|
| ๐ฌ MayaX | Example runtime for Autodesk Maya โ write Maya extensions in Rust |
| ๐ maya-sys | Maya C++ API bindgen โ the foundation of the Rust ร Maya ecosystem |
| ๐ง maya-poly-noise-rs | Using Rust in Maya โ procedural poly noise plugin example |
| ๐งฉ maya-rust-noise-plugin | Rust + C++ hybrid implementation of a Maya plugin |
| โฌ๏ธ demon | Multi-threaded download tool implemented in Rust |
| ๐ฅ fire-sensor-example | Embedded Rust โ fire sensor example for NodeMCU |