Hopefully fixes end of round runtimes and the lags that possibly result because of it - #558
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About The Pull Request
Rewrote the end round thing just a bit to be safer hopefully, by checking if we have a client first, and if not, then check if we have a controller, and if so, then try to set the ai mode. No modularization because if it works it's going upstream
Developer's checklist
Testing Evidence
Prod
Why It's Good For The Game
At the end of most rounds, the game dies for a solid half a minute during which the end title credits should play but instead the game goes on as normal. This is the only runtime I could have found. Hope this fixes it? Silly deadites and their incomplete implementation.
Changelog
🆑
fix: MobAI is now checked before being set
/:cl: