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Raycaster Engine

Old school framework that is based on the Wolfenstein Raycasting tehnique to generate pseudo 3D environment. The game engine comes with it's own:

  • Sprite editor
  • Map editor, both developed in C++ with OpenGL

The engine is fully developed in C++ without the use of external libraries.

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dungeon labyrinth

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dungeongif labyrinthgif ui

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Old school raycasting framework

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