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ReArmature

A ResoniteModLoader mod for Resonite that adds functionality to SkinnedMeshRenderers. You can now add new clothes to your avatar even if they have new bones.

Installation

ResoniteModLoader

  1. Install ResoniteModLoader.
  2. Place ReArmature.dll into your rml_mods folder. This folder should be at C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods for a default install. You can create it if it's missing, or if you launch the game once with NeosModLoader installed it will create the folder for you.
  3. Start the game. If you want to verify that the mod is working you can check your Resonite logs.

Bepis

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  1. Install BepisLoader for Resonite.
  2. Download the latest release ZIP file (e.g., CatSharkShin-ReArmature-1.0.0.zip) from the Releases page.
  3. Extract the ZIP and copy the plugins folder to your BepInEx folder in your Resonite installation directory:
    • Default location: C:\Program Files (x86)\Steam\steamapps\common\Resonite\BepInEx\
  4. Start the game. If you want to verify that the mod is working you can check your BepInEx logs.

Usage

  1. Import your FBX that includes your clothing(mesh and armature)
  2. Drag the clothing under on avatar
  3. Press "Re-Setup bones" under the "SkinnedMeshRenderer" component on your clothing!
ReArmatureBasicGuide.mp4

Important If you are in a world that you are NOT hosting, and the host does NOT have this mod, open an inspector like this to have the button:

Neos_9rbeMDZRQv.mp4

Details

  • The clothing should be placed above the Armature(hierarchy wise)
  • New bones are not a problem, they will be duplicated and attached to your avatar
  • If you have renamed bones, the above solution will solve that problem, however your already existing bones obviously wont be used.
    • So if you renamed your tail bone that had dynamicbones, there will be a new bonegroup with the new tail bone name, and it wont have Dynamic Bones
  • catsharku on Discord for support and feedback

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