I'm 최유빈, a freelance software developer based in Vietnam and currently working with 2tech. I design and build back-end services, Minecraft Bedrock infrastructure, plugin ecosystems, game systems, and practical tools intended for real-world use.
My work is guided by three priorities: reliable architecture, maintainable code, and a polished user experience. I enjoy turning complex technical requirements into systems that are clear for developers, stable in production, and easy for users to operate.
| Primary Role | Backend & Game Systems Developer |
| Core Focus | Backend architecture, plugin APIs, developer tooling, and game mechanics |
| Industry | Minecraft Bedrock, Roblox, commercial software, and web applications |
| Current Work | Freelance Developer at 2tech |
| Working Style | Product-minded, performance-aware, and focused on long-term maintainability |
| Area | What I Build |
|---|---|
| Back-end Systems | Reliable services, data flows, storage layers, and application logic designed for maintainability. |
| Plugin Architecture | Extensible APIs, permission systems, server utilities, and production-ready Minecraft Bedrock plugins. |
| Game Development | Mini-games, gameplay mechanics, progression systems, and interactive player experiences. |
| Developer Tools | Utilities and workflows that reduce repetitive work and improve development efficiency. |
| Product Engineering | Complete applications that balance technical quality, usability, performance, and visual polish. |
Language percentages are calculated from public repository code and do not represent proficiency.


