Sprint 15-B: Market MEMBERS tab, Most Wanted board, Get Back clock - #97
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This was referenced Aug 6, 2026
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Priority 2 and Priority 4 from the app audit. Priority 1 and 3 are delegated to Claude/Opus 5 via CLAUDE_SPRINT_15A_PROMPT.md. Market MEMBERS tab (Priority 2) - marketMembersCatalog.ts: procedural hireable generator. Four tiers (street/seasoned/certified/legend) with monotonic pricing, and an inverse relationship between tier and loyalty — the good ones cost more and hold worse. Heat factor and baggage odds both rise with tier, so a legend shooter is a genuine tradeoff rather than a straight upgrade. Seven roles including k9, which is cheap to keep and has no special people. - Listings are seeded off their id so a board survives re-renders mid-purchase and can be rebuilt without persisting every field. - MarketMembers.tsx/.css: listing wall plus detail sheet showing stats, origin story, terms, special people, and the catch. Board refresh costs money so it cannot be rerolled for free. Roster capped at 24 active to keep payroll bounded. Most Wanted board (Priority 4) - mostWantedStore.ts: post, cancel, and fulfil bounties plus an ally ledger. Listing fee is non-refundable on cancel, minimum reward scales with target level, and contracts on a member's people carry a premium. canFulfil blocks self-cashing and double payouts. - MostWanted.tsx/.css + MostWantedApp.tsx/.css: aged-paper poster wall, post form with photo upload, proof-screenshot upload that pays out automatically, and an allies tab with standing meters. Fulfilling a contract saves the poster as an ally and opens a Get Back window against the hunter — the war starter. - Proof and payout are public record by design; reputation does the policing rather than a server-side referee. Get Back clock (Priority 4) - getBackStore.ts: wall-clock-derived revenge windows so backgrounding the app cannot desync them. Success doubles the morale the offender banked and strips it from them; expiry penalises the retaliator. Resolution is idempotent so morale can never be applied twice. - GetBackClock.tsx/.css: shot-clock badge above the dock with an expandable panel listing open debts and who is catchable. Sweeps lapsed windows on its own tick so penalties land even if the panel is never opened. Gang-wide morale is applied per active member, since morale lives on members not on the gang. Wiring and cleanup - OSShell: RANKINGS renamed to CLOUT; new WANTED app with a live open-bounty badge. - App.tsx: most_wanted route plus GetBackClock as a global overlay. - Market.tsx: emoji purge. Removed the dead `icon` field from ITEM_CATALOG (scripts/strip_market_icons.py) since the UI now uses CATEGORY_TAGS text labels. Tests: 565 passing, up from 430. Typecheck clean except three errors that pre-date this branch on main-tL2525. Production build succeeds.
Rebase onto main-tL2525 (post #98/#101/#96 merges): - OSShell.tsx conflict: keep CLOUT label from #97 + shot-caller artwork from #96 (GPT audit recommendation) - App.tsx: auto-merged cleanly P0 fixes: - Remove CLAUDE_SPRINT_15A_PROMPT.md and SPRINT_15B_NOTES.md (internal sprint artifacts should not be in product PRs) - marketMembersCatalog.ts: fix invalid CityRegion 'east' -> 'miami' - MarketMembers.tsx: replace hardcoded roster cap 24 with maxMembers from useGangStore (store cap is 20) - k9/recruit/police are now in MemberRole union (from #98 merge), so no 'as MemberRole' cast is needed here 581 vitest tests pass (26 test files — 3 new from #97).
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Priority 2 and Priority 4 from the app audit. Priority 1 and 3 are delegated to Claude/Opus 5 (see
CLAUDE_SPRINT_15A_PROMPT.md).Priority 2 — Market MEMBERS tab
Underworld hires come pre-leveled: you pay to skip the grind. Four tiers with monotonic pricing, but loyalty falls and heat rises as tier climbs, so a legend shooter is a real tradeoff rather than a straight upgrade. Baggage odds scale from 10% at street to 85% at legend and every listing states the catch openly.
Seven roles including K9, which is expensive to buy but cheap to feed and has no special people. Listings are seeded off their id so a board survives re-renders mid-purchase. Board refresh costs $250 so it cannot be rerolled for free. Roster capped at 24 active to keep payroll bounded.
Priority 4 — Most Wanted board
Post contracts on opps in your book, or on their special people. Cash somebody else's by uploading a proof screenshot; payout is automatic and public.
Three mechanics make it interesting:
Verification is trust-first by design. A real referee needs a server, so instead the receipt is public and reputation does the policing.
Priority 4 — Get Back clock
NBA-style shot clock on revenge. Wall-clock derived, so backgrounding the app cannot desync it. Success doubles the morale the offender banked and strips it from them; letting it lapse costs your own gang 12 morale. Resolution is idempotent so morale can never be double-applied, and lapsed windows are swept on the component's own tick so penalties land even if the player never opens the panel.
Wiring
RANKINGSrenamed to CLOUT; new WANTED app with a live open-bounty badgemost_wantedroute plusGetBackClockas a global overlayiconfield fromITEM_CATALOGsince the UI now uses text labelsVerification
main-tL2525