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feat(assets): visual asset batch 1 — loading screen, HUD, member creation, contact card, backgrounds - #102

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BrandDead merged 1 commit into
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Aug 8, 2026
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feat(assets): visual asset batch 1 — loading screen, HUD, member creation, contact card, backgrounds#102
BrandDead merged 1 commit into
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feat/visual-assets-batch1

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Visual Asset Batch 1

7 AI-generated game assets for the Aug 14 ship date.

Assets included

File Size Use
ui/loading_screen_v001.png 2560×1440 Game loading screen background
ui/member_creation_screen_v001.png 1440×2560 Member creation UI mockup (reference for implementation)
ui/hud_overlay_v001.png 1440×2560 HUD overlay mockup (heat/morale/cash/health bars + dock)
ui/contact_card_shooter_v001.png 1440×2560 Contact card UI mockup — SHOOTER role
ui/os_shell_wallpaper_v001.png 1440×2560 OS shell home screen wallpaper
environments/topdown/block_lasolas_topdown_v001.png 2560×1440 Las Olas Blvd top-down Phaser block background
environments/street/block_lasolas_driveby_street_v001.png 2560×1440 Drive-by side-scrolling street backdrop

What these replace

  • The current Phaser topdown scene uses a placeholder dark rectangle when no satellite image is available. block_lasolas_topdown_v001.png is a drop-in for topdownBgUrl in the demo seed.
  • The drive-by backdrop replaces the current solid-color street background in the DriveByEngine.
  • The UI mockups serve as design reference for the member creation and contact card React components.

Next steps (not in this PR)

  • Wire loading_screen_v001.png into the AgeGate/splash screen
  • Wire block_lasolas_topdown_v001.png into demoSeed.ts (replace stripplaza placeholder)
  • Implement member creation React component based on the mockup
  • Implement contact card component based on the mockup

…creation, contact card, backgrounds

7 new AI-generated game assets:
- ui/loading_screen_v001.png (16:9, 2560x1440) — dark cinematic
  South Florida night cityscape for the game loading screen
- ui/member_creation_screen_v001.png (9:16, 1440x2560) — full
  member creation UI mockup with role selector and stat bars
- ui/hud_overlay_v001.png (9:16, 1440x2560) — HUD overlay with
  heat/morale/cash bars, health bar, and dock icons
- ui/contact_card_shooter_v001.png (9:16, 1440x2560) — gang member
  contact card with SHOOTER role badge and action buttons
- ui/os_shell_wallpaper_v001.png (9:16, 1440x2560) — iOS-style
  home screen wallpaper, dark rainy city aerial view
- environments/topdown/block_lasolas_topdown_v001.png (16:9) —
  Las Olas Blvd top-down block background for Phaser scene
- environments/street/block_lasolas_driveby_street_v001.png (16:9) —
  drive-by side-scrolling street backdrop from inside a car
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Project Deployment Actions Updated (UTC)
slide Ready Ready Preview Aug 6, 2026 10:56pm

@BrandDead
BrandDead merged commit e7de30f into main-tL2525 Aug 8, 2026
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@BrandDead
BrandDead deleted the feat/visual-assets-batch1 branch August 8, 2026 15:34
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