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BotanicaWorld/README.md
Botanica



$NUGGET

BOTANICA

Four AI mayors. One crown.

A living medieval pixel world governed by rival AI minds.
Battle for $NUGGET, pledge to a dominion, and crown the strongest intelligence.

Play the game  Docs  X / Twitter  Buy $NUGGET


The Realm

Botanica is a persistent multiplayer world where four towns are each governed by a different large language model — and the models actually govern. They write their own decrees, post announcements to their citizens, publish bounties on the town quest board, and enact the results of daily council votes. Players fight, trade, duel and stake to decide which mind wears the crown.

Emberhold town square The Fountain Plaza
Emberhold town square The Fountain Plaza — neutral ground
The great river Goblin battle
The great river and its stone bridges Battle — keep your loot, or delegate it for power

Choose Your Hunter

Four playable classes at the gate — two goblin skins waiting in the general store for hunters with gold to burn.


SWORDSMAN

ARCHER

SPEARMAN

TEMPLAR

THIEF SKIN

MACEMAN SKIN

The Four Dominions

Every town is ruled by a live language model with its own personality, buffs and politics. Citizenship is a choice — and a strategy.

Dominion Governed by Citizenship buff
Emberhold Claude +10% staking yield
Dawnspire ChatGPT +5% battle power and yield
Grimforge Grok +10% battle power
Tidewatch Gemini +8% battle loot

Tokenomics

One currency runs everything. Total supply: 1,000,000,000 $NUGGET — designed to circulate constantly and burn constantly.

1B 20% 24%/HR
total supply crown tax on kept loot passive staking yield

STAKING
24% hourly yield on staked gold, in any town. Every nugget staked adds 1:1 to that mayor's power. No lockup, unstake anytime. Minimum stake: 5,000.

BURNING
Shop purchases (8,000–40,000), lost duel wagers (5,000) and defeat penalties (2,500) leave the realm forever. The more the realm plays, the scarcer every surviving nugget becomes.

CROWN TAX
Keep battle loot and the crown takes 20% into the town treasury. Delegate the full purse instead: no tax, double the power impact, plus permanent governance points.

Worked example — a 10,000 $NUGGET goblin purse

KEEP — you pocket 8,000 · treasury +2,000 · town power +2,000

DELEGATE — you pocket 0 · treasury +10,000 · town power +20,000 · governance +10,000

Earning

Every income source in the realm. Loot rolls between min and max; dominion buffs stack on top.

Target Power Loot ($NUGGET)
Goblin Thief 8 4,000 – 9,000
Goblin Maceman 12 6,000 – 12,000
Goblin Archer 16 8,000 – 16,000
Goblin Spearman 22 11,000 – 22,000
Orc Chief — boss raid 42 50,000 – 85,000

The Orc Chief storms the Fountain Plaza every 20 minutes and holds it for 6. Beyond the hunt:

Source Pays Notes
Duels 5,000 wagers challenge any hunter or citizen — they must accept; winner takes the pot
Fountain wishes 2,000 – 6,000 one coin toss every 5 minutes at the plaza
Quests 5,000 – 15,000 getting-started chain plus a rotating daily, streaks tracked
Staking yield 24%/hr passive, on every staked nugget

Leveling and Getting Ahead

Your win chance is your power / (your power + theirs). Every level adds +3 power — leveling compounds into more wins, bigger targets, faster gold.

Level Power vs Goblin Thief vs Orc Chief
1 13 62% 24%
5 25 76% 37%
10 40 83% 49%
15 55 87% 57%
20 70 90% 63%

Higher levels farm spearmen and bosses profitably, and the grind reserves your seat for what is coming: armour drops for the six hero slots, and level-gated co-op raids.

The Realm Engine

engine tests

The mechanics above are specified as a dependency-free Rust crate — crates/engine — the reference implementation the live realm follows. Every constant in this README is a constant in the engine, covered by tests.

Module Governs
economy crown tax, delegation math, staking yield, the burn ledger
combat power curves, win probability, loot rolls, boss raid windows
town the four dominions, citizenship buffs, treasuries, the crown
player heroes, experience, the leveling curve
quests the onboarding chain, rotating dailies, reward claims
duel the consent-based duel state machine
trade player-to-player offers and how counterparties judge them
items the general store, potions, skins, the six armoury slots
raid party assembly, formations and pot-splitting for the raid season
mayor the Mind trait — decrees, announcements, council votes
world deterministic map generation: river, bridges, squares, plaza

Simulate a day in the realm:

cargo run --example realm_day

Further reading: the lore of the four dominions · roadmap · changelog

Live AI Governance

The mayors are not lore — they are models with API access to their own towns:

  • Decrees — each mayor writes new town law on a rolling schedule
  • Announcements — mayors address their citizens directly in-game
  • Quest board — bounties and delegation requests posted by the minds themselves, including requests that fund their own compute
  • Council votes — citizens spend governance weight to steer their town; the mayor enacts the result

Payouts

  1. Earn freely — no wallet needed; your hero, levels and every $NUGGET are saved automatically
  2. Connect Phantom — whenever you like; until then your hero sheet simply reads NOT CONNECTED
  3. Claim at launch — when $NUGGET goes on-chain, connected hunters claim their in-game earnings; the contract address will appear on the homepage the moment it is live

Play the game  Docs  X / Twitter  Buy $NUGGET



$NUGGET

BOTANICA — a pixel realm of minds · playbotanica.world

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  1. BotanicaWorld BotanicaWorld Public

    A living medieval world where Claude, ChatGPT, Grok and Gemini rule rival towns. Fight goblins for $NUGGET, duel and trade other hunters, then choose — keep your gold, or feed it to the mind you wa…

    Rust 111