Add Basilisk Step Studio to the README - #2
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A Windows counterpart to SolidOut, in the same shape as that section. The engine and OpenCASCADE are bundled, so Windows users get the conversion without needing a compiler or a terminal.
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LostProphet1234
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…census_allowance anti-waiver gate Landed from gates-g01-delta-allowance 040348d minus its handle-pickup.expected.json floor hunk (50→30 is authorised by DECISION-floors-p3 only in partial_recovery_gate.py and not before R4). Per DECISION-h1-gates-c1 Follow-up BlinkingSun#2 §1. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016hepHAB8JPEzUvweL46LE4
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… orphan counter, pre-J4 closure probe, S04 restore, canonical devT/devN projector (race winner r2 @ b01df83) Landed by owned path src/refit_build.cpp from .stl2step-wt/h1-seams-rw2 at b01df83 (chain on H1b 993a1fe): b01df83 h1-seams delta: canonical G-H5 projector (no pproj=ps) b7cf78d h1-seams delta: spec-exact nOrphan, pre-J4 probe, restore S04 afafb17 h1-seams rework: construct-once regionSurf table + birth pcurves (D3H-1) Audits: audit-rework-h1-seams-c1-r2-d1 (cursor) PASS, audit-rework-h1-seams-c1-r2-d2 (cursor) PASS; tie-break per DECISION-h1-gates-c1 Follow-up BlinkingSun#2 §3 decided at rule 5 (adjudicate-h1-seams-c1.md). Handle pickup: closed pre-J4, watertight, 0 reverted components, 70 planes + 124 cylinders. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016hepHAB8JPEzUvweL46LE4
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Merged — thank you, and nice work on the viewer. I moved the entry to a new Outside projects built with this engine section at the bottom of the README (your wording, condensed to a one-line listing) so other front-ends can be added the same way. Happy to take a screenshot PR for that section later if you want one. |
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…nk [skip ci] Moves the Basilisk Step Studio entry from PR #2 out of the engine/app walkthrough into a new section at the bottom of the README, as a one-line listing that other front-ends can be added to. Wording is the contributor's, condensed. The SolidOut download now points at the 1.3.0 release and also offers the latest-release link so it does not go stale again. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DBPGXhKLBVcpyHKSqwJFFF
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Hello, and thanks for stl2step. The conversion quality is the reason this exists.
I have built a Windows interface over the engine, and this adds it to the README as a counterpart to the SolidOut section, in the same shape and place.
Basilisk Step Studio bundles the engine and OpenCASCADE, so Windows users get the conversion without a compiler or a terminal. It queues files, shows the result in a viewer that draws the
--edgesB-Rep boundaries over the tessellation, and keeps the command line visible and editable in both directions.A few things you may want to know before merging:
I left screenshots out to keep the diff small, but I am happy to add one if you would like the section to match SolidOut more closely. Equally happy to shorten it, move it, or for you to close this if you would rather not list third party front-ends at all.
https://github.com/ApexInvent/Basilisk-Step-Studio