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Build Unity action player and embodied AR evidence bridge - #6

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BigBirdReturns wants to merge 18 commits into
mainfrom
feature/unity-action-player-v1
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Build Unity action player and embodied AR evidence bridge#6
BigBirdReturns wants to merge 18 commits into
mainfrom
feature/unity-action-player-v1

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@BigBirdReturns

@BigBirdReturns BigBirdReturns commented Jul 27, 2026

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Superseded without merge by the final authority split:

World PR #203
  owns the qualified Unity/Quest receiver, C# mirror, presentation, input, safety, launcher, build, and exact Arc return path

axm-embodied PR #15
  owns physical observation, immutable spool ingestion, journal continuity, and Genesis-facing evidence custody

Arc PR #175
  owns action law, profile/spec compilation, accepted receipts, and the offline Forge

This earlier draft uses a separate TCP sidecar and duplicates Unity receiver ownership inside axm-embodied. The accepted closure instead uses World’s file-local, offline-capable receiver and provisional candidate path, then hands only physical evidence to axm-embodied. Keeping both would create two receiver architectures and an ambiguous integration target.

No source from this PR is accepted by closure unless explicitly reconstructed over PR #203 or PR #15 in response to a demonstrated failure. World issue #204 is the sole remaining Unity/Windows/Quest/physical acceptance path.

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