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Nickname

Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!
Shop Items will be implemented later.

Screenshot 1 Screenshot 2

🔧 Configuration

The config will automatically be populated by all registered enemies. Configs can be updated in-game with REPOConfig.

Click to expand config list:
Category ConfigEntry Default Value Description
Enemies (Automatically generated) (EnemyName) (Default in-game name) Change the value to customize the enemy's name.
Settings
| ForceUppercase true Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true.
| EnableRichText true Whether to enable the use of rich text tags, such as and . Vanilla behavior is true.
PurgeOrphanedEntries false Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected.
Debug
EnableDebug false Whether to enable debug logging. Keep this disabled for normal gameplay.

Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for broadcasting the enemy's name to the UI.


⚠️ Compatibility

No known incompatibilities.

Click to expand the list of methods patched by this mod:
  • EnemyDirector.Awake
  • ItemInfoUI.ItemInfoText

🚧 Roadmap

  • Add support for Shop Items.

❤️ Acknowledgements

  • Jamie for the suggestion in the R.E.P.O. Modding Server (idea thread).
  • OrigamiCoder for additional testing.
  • DevZen for suggesting the name for this mod.

Thank you for playing with this mod!
Please report any issues to the Discord Thread or GitHub repository. Suggestions are also welcome!

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A R.E.P.O. mod to name enemies whatever you want, with out-of-the-box support for modded enemies!

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