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111 changes: 74 additions & 37 deletions _maps/map_files/Vampire/generic/forest.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@
light_on = 1;
start_on = 14
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough,
/area/vtm/interior/forest/cave)
"by" = (
Expand Down Expand Up @@ -1668,7 +1668,7 @@
/obj/effect/turf_decal/darkpack/cave{
dir = 8
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"mD" = (
Expand Down Expand Up @@ -1841,7 +1841,7 @@
/area/vtm/interior/forest)
"nZ" = (
/obj/structure/glowshroom/single,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough,
/area/vtm/interior/forest/cave)
"ob" = (
Expand Down Expand Up @@ -2264,7 +2264,7 @@
/obj/effect/turf_decal/darkpack/rough{
dir = 1
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"qY" = (
Expand Down Expand Up @@ -2332,7 +2332,9 @@
/obj/effect/turf_decal/darkpack/rough{
dir = 4
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest{
opacity = 1
},
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"rp" = (
Expand Down Expand Up @@ -2604,6 +2606,12 @@
/obj/machinery/hydroponics/soil/rich,
/turf/open/misc/dirt,
/area/vtm/outside/forest/sept)
"tr" = (
/obj/effect/realistic_fog/bawn/forest{
opacity = 1
},
/turf/open/floor/plating/rough/cave,
/area/vtm/interior/forest/cave)
"tt" = (
/obj/effect/turf_decal/darkpack/grass/corner{
dir = 1
Expand Down Expand Up @@ -2794,7 +2802,7 @@
/area/vtm/planetgeneration)
"ux" = (
/obj/effect/turf_decal/darkpack/cave/corner,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"uz" = (
Expand Down Expand Up @@ -2868,7 +2876,7 @@
/area/vtm/interior/forest/cave)
"uT" = (
/obj/structure/flora/rock/darkpack,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough/cave,
/area/vtm/interior/forest/cave)
"uZ" = (
Expand Down Expand Up @@ -3058,6 +3066,10 @@
},
/turf/open/misc/grass,
/area/vtm/interior/forest/cave)
"wi" = (
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough,
/area/vtm/interior/forest/cave)
"wl" = (
/obj/effect/turf_decal/darkpack/sand{
dir = 4
Expand Down Expand Up @@ -3667,6 +3679,10 @@
},
/turf/open/misc/dirt,
/area/vtm/outside/forest/sept)
"Bo" = (
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough/cave,
/area/vtm/interior/forest/cave)
"Bq" = (
/obj/effect/turf_decal/darkpack/rough{
dir = 5
Expand Down Expand Up @@ -3840,7 +3856,7 @@
/obj/effect/turf_decal/darkpack/rough/corner{
dir = 1
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Cq" = (
Expand Down Expand Up @@ -3961,7 +3977,7 @@
"CZ" = (
/obj/effect/turf_decal/darkpack/cave,
/obj/effect/turf_decal/darkpack/rough/corner,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Db" = (
Expand Down Expand Up @@ -4505,7 +4521,9 @@
/obj/effect/turf_decal/darkpack/cave{
dir = 10
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest{
opacity = 1
},
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Hz" = (
Expand Down Expand Up @@ -4962,6 +4980,10 @@
/obj/structure/stone_tile/surrounding/cracked,
/turf/open/floor/wood/smooth/old,
/area/vtm/interior/forest/cave)
"Li" = (
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Lq" = (
/obj/effect/decal/pallet,
/obj/structure/table/wood,
Expand Down Expand Up @@ -4990,7 +5012,7 @@
dir = 4
},
/obj/effect/turf_decal/darkpack/cave/corner,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"LA" = (
Expand Down Expand Up @@ -5021,6 +5043,13 @@
dir = 8
},
/area/vtm/interior/forest)
"LN" = (
/obj/effect/turf_decal/darkpack/cave{
dir = 9
},
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"LO" = (
/obj/effect/turf_decal/darkpack/grass/corner{
dir = 1
Expand Down Expand Up @@ -5361,6 +5390,12 @@
},
/turf/open/misc/grass/random/grass,
/area/vtm/outside/forest/sept)
"Oi" = (
/obj/effect/realistic_fog/bawn/forest{
opacity = 1
},
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Oj" = (
/obj/effect/turf_decal/darkpack/cave/corner,
/turf/open/water/river,
Expand Down Expand Up @@ -5839,7 +5874,7 @@
dir = 4
},
/obj/effect/turf_decal/darkpack/rough/corner,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"RG" = (
Expand All @@ -5851,7 +5886,7 @@
/area/vtm/interior/forest/cave)
"RJ" = (
/obj/structure/glowshroom,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough/cave,
/area/vtm/interior/forest/cave)
"RO" = (
Expand Down Expand Up @@ -5952,7 +5987,7 @@
/obj/effect/turf_decal/darkpack/rough{
dir = 5
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Sz" = (
Expand Down Expand Up @@ -6405,7 +6440,7 @@
/obj/effect/turf_decal/darkpack/cave/corner{
dir = 8
},
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/water/river,
/area/vtm/interior/forest/cave)
"Wc" = (
Expand Down Expand Up @@ -6678,7 +6713,9 @@
/turf/open/misc/beach/vamp,
/area/vtm/outside/forest)
"Ys" = (
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest{
opacity = 1
},
/turf/open/floor/plating/rough,
/area/vtm/interior/forest/cave)
"Yu" = (
Expand Down Expand Up @@ -6738,7 +6775,7 @@
/area/vtm/interior/forest/cave)
"YL" = (
/obj/structure/flora/rock/darkpack_big,
/obj/effect/realistic_fog/dense,
/obj/effect/realistic_fog/bawn/forest,
/turf/open/floor/plating/rough,
/area/vtm/interior/forest/cave)
"YN" = (
Expand Down Expand Up @@ -15684,9 +15721,9 @@ FK
FK
FK
FK
ZF
Li
Bx
Wf
Bo
aU
EH
EH
Expand Down Expand Up @@ -15881,11 +15918,11 @@ EH
iw
iw
Sb
ZF
Li
FK
Wa
yh
Wf
tr
Nr
RJ
hl
Expand Down Expand Up @@ -16080,14 +16117,14 @@ HD
ye
Sr
Sb
ZF
Li
FK
Wa
tF
Hv
aU
Wf
jF
Bo
LN
Lz
Fz
Nr
Expand Down Expand Up @@ -16275,13 +16312,13 @@ EH
EH
EH
Rh
Ys
wi
ye
qV
FK
ZF
Li
FK
ZF
Oi
Hm
mB
tF
Expand Down Expand Up @@ -16472,18 +16509,18 @@ EH
EH
EH
EH
Ys
wi
HD
Ys
wi
CO
Cp
FK
ZF
Oi
FK
ZF
Li
FK
ZF
FK
Li
Wa
EH
EH
Expand Down Expand Up @@ -16673,15 +16710,15 @@ EH
EH
bv
ye
Ys
wi
CO
rn
Sb
ZF
Li
FK
ZF
Li
FK
ZF
Li
EH
EH
EH
Expand Down Expand Up @@ -16876,7 +16913,7 @@ Ys
ye
Sr
Sb
ZF
Li
FK
EH
EH
Expand Down
2 changes: 2 additions & 0 deletions code/__DEFINES/~darkpack/traits/declarations.dm
Original file line number Diff line number Diff line change
Expand Up @@ -159,6 +159,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_JAMMING_WEAPONS "jamming_weapons"
#define TRAIT_NATURAL "natural"
#define TRAIT_AURA_OF_CONFIDENCE "aura_of_confidence"
/// Allowed to enter through the forest bawn.
#define TRAIT_ALLOWED_FOREST_BAWN "allowed_forest_bawn"

/// Mob has had atleast one tooth yanked out while having no method of regenerating it.
#define TRAIT_TOOTH_PULLED "tooth_pulled"
Expand Down
1 change: 1 addition & 0 deletions code/_globalvars/traits/_traits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -680,6 +680,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_BRAIN_TRAUMA_IMMUNITY" = TRAIT_BRAIN_TRAUMA_IMMUNITY,
"TRAIT_NECROPOLIS_WORSHIP" = TRAIT_NECROPOLIS_WORSHIP,
"TRAIT_ACUTE_HEARING" = TRAIT_ACUTE_HEARING, // DARKPACK EDIT ADD - MERITS_FLAWS - ACUTE SENSE
"TRAIT_ALLOWED_FOREST_BAWN" = TRAIT_ALLOWED_FOREST_BAWN, // DARKPACK EDIT ADD - WEREWOLF
"TRAIT_ANIMAL_MUSK" = TRAIT_ANIMAL_MUSK, // DARKPACK EDIT ADD - MERITS_FLAWS
"TRAIT_AURA_OF_CONFIDENCE" = TRAIT_AURA_OF_CONFIDENCE, // DARKPACK EDIT ADD - WEREWOLF
"TRAIT_BETRAYERS_MARK" = TRAIT_BETRAYERS_MARK, // DARKPACK EDIT ADD - MERITS_FLAWS - (Tremere)
Expand Down
1 change: 1 addition & 0 deletions code/_globalvars/traits/admin_tooling.dm
Original file line number Diff line number Diff line change
Expand Up @@ -364,6 +364,7 @@ GLOBAL_LIST_INIT(admin_visible_traits, list(
"TRAIT_RIGHT_EYE_SCAR" = TRAIT_RIGHT_EYE_SCAR,
"TRAIT_CARPOTOXIN_IMMUNE" = TRAIT_CARPOTOXIN_IMMUNE,
"TRAIT_ACUTE_HEARING" = TRAIT_ACUTE_HEARING, // DARKPACK EDIT ADD - MERITS_FLAWS - ACUTE SENSE
"TRAIT_ALLOWED_FOREST_BAWN" = TRAIT_ALLOWED_FOREST_BAWN, // DARKPACK EDIT ADD - WEREWOLF
"TRAIT_ANIMAL_MUSK" = TRAIT_ANIMAL_MUSK, // DARKPACK EDIT ADD - MERITS_FLAWS
"TRAIT_AURA_OF_CONFIDENCE" = TRAIT_AURA_OF_CONFIDENCE, // DARKPACK EDIT ADD - WEREWOLF
"TRAIT_BLOODY_LOVER" = TRAIT_BLOODY_LOVER, // DARKPACK EDIT ADD
Expand Down
2 changes: 2 additions & 0 deletions modular_darkpack/modules/weather/code/effects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@ GLOBAL_LIST_EMPTY(snow_list)

/obj/effect/realistic_fog
// Smaller sprite so you can use it in mapping without it sucking
name = "fog"
icon = 'modular_darkpack/modules/weather/icons/fog.dmi'
icon_state = MAP_SWITCH("fog", "helper")
alpha = 0
Expand All @@ -18,6 +19,7 @@ GLOBAL_LIST_EMPTY(snow_list)
var/alpha_upper = 21

/obj/effect/realistic_fog/dense
name = "dense fog"
alpha_lower = 10
alpha_upper = 40

Expand Down
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