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UI/raid/implement/traps#1625

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Davetsa wants to merge 9 commits into
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Ui/Raid/Implement/Traps
Open

UI/raid/implement/traps#1625
Davetsa wants to merge 9 commits into
mainfrom
Ui/Raid/Implement/Traps

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@Davetsa Davetsa commented Jun 5, 2026

PR Summary

Implements Raid trap UI and end-of-raid flow updates.

Changes

  • Added three Raid trap behaviors:
    • End raid trap
    • Freeze trap
    • Double loot weight trap
  • Added Raid_EventPopup for localized event popups covering traps, timeout, overweight, player exit, and end trap scenarios.
  • Added Raid_ExitConfirmationPopup so players confirm before leaving a raid manually.
  • Reworked raid ending through ExitRaid.RaidEndReason, replacing the old red-screen/text toggles with popup-driven end flow.
  • Updated timeout and overweight handling to route through the shared raid end flow.
  • Updated the end menu with:
    • Collected loot cleanup before repopulating
    • Remaining/used space display
    • Normal vs overweight result visuals
  • Added/updated Raid UI prefabs and graphics for trap/event/end menu presentation.
  • Updated 40-Raid.unity scene wiring for the new prefabs and references.

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