A plethora of editor changes, additions, and improvements to make editing levels feel just a little bit better.
This mod provides a fully customizable and modular feature set for you to use the editor how you want to!
Don't like a feature?
Well you can toggle anything you want on and off. All disabled features are fully disabled, meaning they won't be hiding in the background affecting performance without you realizing.
This is a beta!
Expect bugs, incompatibilities with other mods, etc. Please report any problems on the mod's GitHub Issues page.
Some features here can affect the load time of the Editor. Do note that improvements are planned and actively being looked into.
Customize different aspects of the editor's interface.
- Allows for you to rotate the editor canvas by right clicking and dragging.
- Fixes the link control buttons being clickable when toggled off, also fixes the size of them.
- Shows the levels' length in time in the top left corner.
- Shows the levels' currently active colors on the bottom of the screen.
- Allows for you to preview a color channel on the object buttons in the build tab.
- Tooltips with object names are shown while hovering over an object in the build tab.
- Adds a shortcut button to edit extra properties of objects, replacing Edit Special when it isn't needed.
- Adds a button to import reference images into a level.
- Allows for you to scroll through objects instead of navigating per page in the build tab.
- Shows more than 20 groups at once in the Group View when selecting multiple objects with a scrollable list of the groups.
- Navigate the editor with a Joystick. Most useful for mobile one handed use.
- Allows for you to press N and/or a button to negate any number input when focused.
- Relocates the build tools from the editor pause menu to the edit menu.
- Allows for you to hold certain buttons in the editor to repeatedly press them.
- Shows warnings for paste state and paste color.
All things related to objects.
- Adds the ability to drag on a duration line to change the duration without going into a trigger's edit menu.
- Allows for you to edit multiple text objects at once.
- Adds a new search tab for objects. In this tab, you will see every object and be able to search by name.
- You can fine tune your search and search by object ID by starting the search with
id:, or by an exact name withexact:.
- Adds a button in the level settings to view how many of each object there are.
- Brings back the old color trigger textures so you can view them when looking at old levels.
- Improves the Modifier blocks (D/H/J/S/F) by adding icons for each of their actions instead of the letter.
- Adds a toggle to automate the Build Helper tool. Allows for you to copy and paste objects and/or place custom objects to automatically run Build Helper on them when the toggle is on.
- Allows for you to hold a modifier to deselect objects within an existing selection.
Different fixes that you'll likely want to keep on to improve the editing experience.
- Makes the object sprites on the buttons in the build tab actually centered.
- Fixes the position slider not being based on the level length.
- Fixes the touch issues with Transform and Scale controls.
- Fixes the transform bounds for text objects such that they are not always {0, 0}. Updates them properly when the text and/or kerning is changed.
Stuff that just doesn't fit in any other category.
- Hides IDs in Edit Level screen, hold shift to show them.
Changes Tinker can make to better integrate other mods with Tinker itself.
- Requires Lasso Select Mod.
- Moves the Lasso Select button to the bottom right.
- Smooth scroll and scroll modifiers.
- Quick Extras keybind
Tools to interface with this mod as a mod developer.
- Send events to update the group view when in SetGroupIDLayer.
#include <alphalaneous.tinker/include/ImprovedGroupView.hpp>
// Sends an update event to the group view
tinker::improved_group_view::updateGroupView();Cool people that helped with the making of this mod.
- Automatic "Build Helper" sprite
- Relocate Build Tools sprites
- Original Reference Image concept
- Idea for Hide IDs in the Edit Level screen
- If you like this mod and what I make, feel free to donate to my Ko-fi.