Feat: Implement Spline-Based Terrain Generation - #46
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This commit refactors the terrain generation system to create smooth, free-flowing hills instead of the previous block-based 'staircase' terrain. Key changes: - Replaced the grid-based floor generation in `createFloor` with a new system that generates a `Phaser.Curves.Spline` object to define the terrain's surface. - Modified `LevelGenerator` to consume the spline and create a 'physics chain' of thin, invisible rectangular colliders that approximate the curve for physics interactions. - Updated `GameScene` to render the spline using a `Graphics` object, providing a smooth visual representation of the hills that matches the new collision surface. - Adjusted player spawn logic and structure placement to work with the new spline-based coordinate system. - Updated and fixed all relevant Jest tests and mocks to support the new implementation, including updating snapshots.
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll acknowledge your comments with a 👀 emoji and then get to work. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! I will automatically address your feedback. For any comments you don't want me to act on, just include (aside). For security, I will only act on instructions from the user who triggered this task for this pull request. |
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This commit refactors the terrain generation system to create smooth, free-flowing hills instead of the previous block-based 'staircase' terrain.
Key changes:
createFloorwith a new system that generates aPhaser.Curves.Splineobject to define the terrain's surface.LevelGeneratorto consume the spline and create a 'physics chain' of thin, invisible rectangular colliders that approximate the curve for physics interactions.GameSceneto render the spline using aGraphicsobject, providing a smooth visual representation of the hills that matches the new collision surface.PR created automatically by Jules for task 4791065621946237862